Update Issue: Increased Skill Cancelling Due To Movement Oversensitivity
In the most recent update, they have to have reworked movement mechanics because it's incredibly sensitive to cancels on 2 second skills where movement of your character served as the escape cancel before. The result is a good 15 energy wasted on a heal party casted in the same fashion as before the patch, cancelling of signet of devotion/heal sig without really meaning to etc. I know I'm not the only one having the problem and I'm addressing the issue because I think it needs to be changed back.
Migraine + ease of accidental skill/spell cancels = Realllly annoying.
WTB /fix KThx.
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